Two Worlds is going to try to mix two already existing forms and try to come up with an innovative magic system. By mixing conventional magic system with cards system. These cards can be mixed together and stacked, allowing for some unique magic combinations. It sounds promising and I cant wait to try it out in the coming week. This is directly from the Two Worlds web site:
Share ThisAs well as more than 70 magic cards, there are various “booster cards”. These enable a particular spell to be used more effectively… like using lessmana, for example, or raising the effectiveness of a spell. Active magic spells, displayed in a special window, can be intensified by up to three boosters per card.
Using magic itself is surprisingly easy. The selected cards are automatically transferred to the Hotkey bar, or they can be placed there by drag-and-drop. The player subsequently activates the various kinds of magic with the assigned number keys. A selected hotkey bar operation can also be carried out by a right-click. This could be an often used spell of course.Each school consists of five magic circles. Increasing knowledge opens up the doors to increasingly effective spells. At the beginning of the single player mode, the player is clueless as far as magic is concerned. He must first look for a master and get initiated into the basics in a school of magic. Having done that, the player can now increase his skills (in e.g. water magic) through skill points and perform the magic of the first magic circle. With each skill point gained, the skill value of the player in that particular school of magic increases. When his skill value reaches 5, the pupil will advance to the second circle and so on.

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